If your framerate falls below 60 fps at any point in game, then you need to turn down your graphics. If you have mouse acceleration off, then don't use an fps cap to reduce tearing:įramerate is the most important aspect to gaining the smooth response required for your aim. The advantage is you can now view your surroundings with more accuracy and faster reactions than before. Or for higher end computers/ 120Hz monitors: If you use acceleration, you will need to cap your fps This can cause tearing if the game and your screen are working at too different rates, so you need to make sure your framerate is at all times above your monitors refresh rate (standard is 60Hz). Removing vsync allows frames to be shown on your screen as soon as they are rendered. Vertical sync is where your computer is forced to send frames to the monitor at a certain rate, resulting in less than perfect reactions and can fall out of sync if your framerate falls below your refresh rate.
Also, you may have to readjust your sensitivity to get it back to where it was so you retain consistency, hence the rough measurement we took earlier on. This is simply you being used to mouse acceleration for so long that a direct 1:1 input:movement ratio feels foreign to you. You will notice a more responsive mouse, and small movements will feel more twitchy and sensitive, whereas larger movements will feel slower and less sensitive.
Prevents windows attempting to apply its settings to TF2. Prevents TF2 forcing mouse acceleration on. You can enter the following commands in, separated by spaces: To get these, open your steam library, right click on TF2, select properties and click "set launch options". The "m_" commands deactivate acceleration. This is not always featured in other games, hence the fixes coming later. What do these do? Raw input attempts to take input directly from the mouse. If you have not yet used console, you can activate it by going into options>keyboard>advanced and enabling developer console, and bringing it up with the ` key above tab there. You can place these commands in your autoexec.cfg folder, located at "C:\Program Files\Steam\steamapps\(STEAM NAME)\team fortress 2\tf\cfg", or you can place these in console. Windows and Macs are known to include their own acceleration curve integrated into them, so you need to activate raw input and deactivate all acceleration in TF2 to bypass this. If you don't know your sensitivity you can calculate it this with this [Almost all high level and competitive players shy away from mouse acceleration and anything that can induce inconsistency into their play. We'll call this your sensitivity, and when measured can be expressed, for example, as something like my own: 8.75 in/360.
Take note of the rough distance you took to move slowly for later. That is mouse acceleration and it is a hindrance to people looking to improve their aim and muscle memory long term. You might notice that when you move your hand fast your character turns further than when you turn slowly. Now return your mouse to it's original position but move your hand quite quickly. What is mouse acceleration? You can find out for yourself by running a server, holding your mouse in one spot, marking that place (or use the edge of your keyboard) and moving your mouse across your desk VERY SLOWLY until your character has done a 360. In general using a pad is recommended regardless. Glossy or reflective surfaces can cause problems with the laser, and if your surface is slippery it can make your own hand slide across the surface, which is a severe hindrance. If your desk is at all reflective, sticky or glossy then it is recommended that you use a mouse pad for gaming. Here are some useful links for more reading on the matter: Positive things to look for in the reviews are a good polling rate, comfort and build quality. When researching your mouse, hunt for any issues with the laser or problems with reliability and build quality. High DPI mice can lend a greater benefit to high sensitivity players, but do not place DPI as your only priority. Most mice are advertised with their DPI, this is "dots per inch", and is a measurement of the lasers reading of the surface you are using. In saying that, most gamers consider it a great benefit to their playing, and with mice available at all price ranges, it is a reasonably low investment for a definite and noticeable benefit. Using a gaming mouse is recommended, but not essential to having good aim. If you use metric, an inch is roughly 2.5 centimeters.
To begin, my unit of measurement will be the inch, primarily using inches per 360 degree turn (in/360) as my measurement of sensitivity.